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PlayStation
2, GameCube, Xbox, PC
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Ghosts
back into battle
Ghost
Recon 2
PlayStation 2, GameCube, Xbox, PC
The game:
The ghosts are back, but this time the action is set in North Korea,
where the ghosts are dispatched to deal with a rogue North Korean
regime threatening the world. Its a war-torn country that
is extremely unstable and only the team from North Carolina can
do the job.
If you plan to play this title on PS2, then it will be set four
years earlier as Ubisoft has made two Ghost Recon 2 games. The story
in each version is entirely self-contained, so you wont have
to buy both versions.
There are plenty of real-world weapons, as well as some next-generation
gear such as the XM8 rifle with a 6x scope, a built-in target designator,
an air-burst grenade launcher and a radio to call in air strikes,
which is very handy when youre well hidden.
This sequel has also added the real-world feature of picking up
enemy weapons, so theres no longer an excuse for running out
of ammunition.
The
play:
The single-player campaign consists of 12 missions, and when youre
done, you can look forward to the games multiplayer component.
The multiplayer and Xbox Live component is where the game excels,
and with up to 16 players per game, you can ensure lots of fun.
The action looks good, the attention to environment detail is good
and theres plenty more bad guys waiting, or just plain sprinting
across the countryside looking for you up to 84 per firefight
mission.
In addition to the regular campaign, the lone wolf mode
allows you to replay completed missions with just one guy.
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Ghosts
in the machine: Die-hard fans may be a bit disappointed by
some of the changes Ubisoft made to playing the game.
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The
experience:
Depending on their tolerance for change, fans of the first Ghost
Recon may be sorely disappointed by the sequel as fundamental changes
have occurred, such as the perspective.
It is now a third-person view that allows a wider line of sight,
however, you can revert to the classic weaponless first-person view
at any time. When hosting multiplayer matches, you can even require
everyone to play in first-person. The bigger change is to your squad.
Previously you were in charge of two teams of three, now you only
have a team of four and you can no longer control a single member
if your character dies, then its game over. You can,
however, give them general orders such as flank left, flank right,
advance, hold position, regroup, and suppress.
You can also give them context-sensitive orders when the aiming
reticle is over a relevant object. For instance, when your gun is
pointed at an enemy vehicle, a single button press will order your
squad to destroy it.
All orders are given to the entire squad rather than to a single
soldier. When a situation comes up that only requires the attention
of one person, the game will then determine
what team member is best positioned and equipped to deal with it.
People
who will enjoy it: Anyone who didnt play the original,
anyone who played the original and didnt like it, and anyone
who played the original, liked it, but cant remember why they
liked it or can remember, but are willing to keep an open mind.
SQNLDR Nick Hogan
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