Console
combat
Full
Spectrum Warrior
www.fullspectrumwarrior.com/
index.php
Developer:
Pandemic Studios www.pandemicstudios.com
Publisher:
THQ
www.thq.com
In
recent months consoles have finally managed to catch up to
PCs in the military realism stakes, primarily because of the
introduction of voice communications and better designed command
menus. But the first-person tactical games, to me at least,
are still let down by the controls used by modern consoles
– rapid aimed shots are quite difficult to keep accurate when
targeting with a little joystick.
The elimination of that problem is without doubt what makes
Full Spectrum Warrior my favourite console game to date –
yes, I even rate it higher than Halo.
Originally developed by Pandemic Studios as a US Army training
tool for squad-based combat in urban areas, it instantly highlights
the problems faced by many of the junior commanders currently
operating in the streets of Iraq. The game is a strategy game,
not a first-person tactical shooter like Rainbow Six 3 or
Ghost Recon.
Players don’t actually do the targeting and shooting (except
for specialist weapons) and must rely on getting their fire
teams into the right place at the right time.
Essentially, you are a squad leader in charge of two four-man
fire teams equipped with the current inventory of US Army
light infantry weapon systems.
This means you have the basic M4 Carbines, an M203 and an
M249 (Minimi), as well as frag and smoke grenades and intra-squad
communications in each fire team.
With this potent but unfortunately lacking mix of weaponry,
the player embarks on a series of combat missions in the urban
area of Zekeistan. The scenarios are a mix of Somalia and
Iraq 2003 (right down to the dust storm) and are very realistic
for what a squad-level group could be required to achieve.
There are no hordes of bad guys or seemingly endless supplies
of enemy forces to tangle with your little squad. Instead,
a whole mission might revolve around clearing a suspected
roadblock before the arrival of a supply column or scouting
on reports of a mass grave.
When combat does come though, it can be quite intense. Without
the application of fire and movement principles, the game
cannot be played for more than five minutes. Essentially,
it is about using your two fire teams to patrol to a point
and clear anything along the way.
In basic terms it’s a game of angles – ensuring one fire team
can support another as they duck in and out of narrow alleys
or cross wide motorways.
The enemy, although not always as smart as I would have liked,
will do his best to keep you cowering in cover – when the
RPGs start flying, your heart rate will definitely accelerate.
For all of Full Spectrum Warrior’s good points though, there
are a couple of negatives that I would love to see fixed.
Firstly, no-one in the fire team is carrying any sort of direct-fire
antiarmour weapon, each fire-team is limited to three M203
rounds (implemented as a method of play balancing) and the
player’s troops are essentially locked into ground-level activities.
The enemy can appear on the dominant terrain but there is
no option to get height or even enter most buildings in order
to regain the initiative. This results in at least one silly
scenario that requires catching an enemy tank crew’s attention
while sneaking a lone sapper in with a shaped charge, Private
Ryan style.
Another undocumented feature is the ability to enter a code
now easily found on the Web and unlock the original US Army
game – if you thought the released version was hard, wait
until you play the actual training tool.
Full Spectrum Warrior is rounded out with a great soundtrack,
a squad made up of individual characters that mentally transported
me back to my section very quickly, and some excellent, if
somewhat shocking, effects.
One of the best features that easily shows the level of effort
put into the game is the comments from squad members when
something happens.
The comments are realistic, definitely soldier-authored and
make for another level of realism. Some gamers are already
complaining that the game is a little repetitive.
As we all know, that’s what life in the military is all about
– repetition of well practiced drills is required to keep
people alive; Full Spectrum Warrior clearly emphasises that
point.
My favourite XBox game to date and it will be available for
the PC later this year.
Competition
We
have a copy of Full Spectrum Warrior up for grabs this edition.
E-mail your entry to ADFgamesmen@telstra.com with the name
of the game in the subject line.
Only one entry per person, subsequent entries will be discarded.
Please include your full name and mailing address the e-mail
or your entry won’t be accepted.
The winner of the Digital plugs (reviewed May 20) is Lofty
Atkinson, Houghton, SA.