Real
wars an unreal time
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The
real enjoyment of Real War comes from the skirmish maps
and multiplayer scenarios.
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Real
War Rogue States
Simon & Schuster Interactive
http://www.real-war.com
Reviewer:
MAJ Marty McKone
Real
War Rogue States is a follow-on game to the Simon and Schuster
Interactive-published Real War.
For those who have not played Real War, the game is a real-time
strategy (RTS) game set in the modern day.
Players can play the US or a terrorist organisation, the Independent
Liberation Army (ILA).
Each side has an arsenal consisting of a wide range of realistic
units and structures to aid in achieving their scenario objective.
The game follows the familiar theme of this genre; players must
generate supplies, which are flown into various supply points
or shipped into ports. These supply points are converted into
construction points allowing players to expand their forces.
Additionally, power generation is the second limiting factor which
players must factor. Players are required to build additional
power generation plants to keep power to their expanding force.
Each force is centred on a headquarter that allows players to
build air, land and sea commands.
Each of the commands then provides players with the facility to
branch out into troop, vehicle and aircraft manufacturing with
defensive works being constructed through an engineering command.
After players have developed their force sufficiently, advanced
structures become available, opening up further construction options.
An example is vehicle construction with the basic vehicle park
where players can construct recon vehicles and light armoured
variants.
The advanced vehicle park allows the construction of heavy armoured
vehicles and rocket-launchers.
The player can play either the US or the ILA and is provided a
handful of single player scenarios, which do little to enhance
the game.
The real enjoyment of the game comes from the skirmish maps and
multiplayer scenarios. These games have players starting with
their headquarters and building up their force with the goal of
being the last surviving force.
These types of games quickly escalate from isolated engagements
of recon forces and raids by attack helicopters through to mass
clashes of armour supported by air, carpet bombing, cruise missile
launches from the sea and the odd nuclear strike.
The games graphics are average and certainly dont
match the graphics presented in the latest releases of similar
RTS games.
The games interface is mouse driven, with point and click
functionality. It is a difficult interface to master, mainly due
to the speed of the game and the overwhelming number of units
that can be spread over fairly large maps.
Unfortunately, players cannot freeze play and issue orders, which
would have made the game a lot more manageable, especially against
the computer in skirmish mode.
The limitations of the interface also mean that there is no real
combined arms effect in the game.
Players cannot coordinate their attacks and at best players can
hope to get air and land units in the same place hopefully at
the same time but their efforts are not coordinated.
Rogue States combat mechanics are at times questionable,
(watching a B1 bomber being shot down by attack helicopters
and tanks is a bit disconcerting), but overall provide a stable
gaming platform.
Every tank round and missile is displayed arcing towards its target.
Damage is displayed in the standard RTS method of a bar above
the vehicle showing the amount of damage incurred with some spectacular
explosions and vehicle debris being tossed through the air depicting
the destruction of the target.
The games AI is very sound at the operational level but
lacks any real finesse at the tactical level.
Like most AIs in this genre it manufactures at a great rate and
sends wave after wave against the player.
It also appears to be able to change from air- to land-centric
strategy depending on a players strengths.
Unfortunately the AI suffers the same limitations as players and
cannot coordinate its attacks and gain any combined arms effects
at the tactical level.
In summary, Rogue States is another RTS game on the market.
The skirmishes are by far the most entertaining aspect of the
game, especially if being played head to head.
Rogue States should appeal to players who like the Command and
Conquer series but prefer a touch of realism with the available
forces.