A
decent jungle fighting game
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Vietcong
features an involved but well-structured single-player campaign.
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Vietcong
www.vietcong-game.com
Developer: Pterodon www.pterodon.cz
and Illusion Softworks www.illusionsoftworks.com/
Publisher: Gathering of Developers www.gatheringofdevelopers.com/
I
have grown to approach Vietnam-themed games with a fair degree of
caution following some pretty miserable gaming experiences in the
past few years.
In fact, the last truly decent gaming experience set in the virtual
South-East Asian jungles I had was in the early to mid-90s
through a fantastic shooter from Origin called SEAL Team. Pretty
much everything since then has been
well, woeful really.
This isnt just my experience. Countless words appear across
the Web lamenting that the Vietnamese jungle seems to be either
a definite no-go zone for developers (Strike Fighters Project One
for instance) or a way to cash in on some redundant movie dollars
(Platoon anyone?).
The Czech crew behind Vietcong has done well to learn from the folly
of those before them. Theyve managed to take everything players
love from recent FPS or team-shooters and weave it into the Karst
mountains and primary jungle of Cambodian border region of Vietnam.
Vietcong is similar to Operation Flashpoint in many respects. It
has an involved but well-structured single-player campaign as its
centrepiece but can equally hold its own in a multi-play arena.
The player takes on the persona of SFC Steve Hawkins, a member of
a US Special Forces A-Team operating out of a remote jungle base
at Nui Pek. SFC Hawkins is joined by five other Americans, a unit
of South Vietnamese Special Forces and the all-important Montagnards.
He manages to see more action in his 20 missions than most Australian
battalions saw throughout multiple tours.
Nui Pek is obviously the centre for operations and it is here SFC
Hawkins can delve into some of the amazing details included within
the game, such as the US Armys Lessons Learned documents,
historical data on the war in Pleiku province and even personnel
folders on each of the virtual soldiers supporting the player.
The single-player missions are scripted but, like Operation Flashpoint,
occur on such huge maps that a player is presented with an amazing
amount of tactical freedom.
Tight jungle trails open out into expansive rice paddies with small
villages and then close back in between jagged limestone formations.
Each map is very detailed and quite impressive to play on.
They also make great multi-play maps for large team games (Telstra
has a dedicated server) although just recently a large amount of
cheaters using scripts have started to ruin the experience. There
are also a couple of Aussie clans if you are looking for a regular
session.
On the AI side the developers have also gone into some detail. Different
classes of enemy behave differently while the players team
mates have the typical gung-ho attitude popularised by recent Hollywood
productions.
Its funny but I soon wanted to be able to tell my AI team
mate to shut the hell up as they had a comment for every aspect
of the patrol.
Find a booby trap and theyd start jabbering, get in a contact
and they run forward swearing their heads off (the swearing can
be toned down if required), prop to use the binos and theyd
be whining about what was going on. I was nearly ready to shoot
them myself on some occasions. Americans may love it but it definitely
doesnt fit in with the Australian ethos of jungle fighting.
Aside from that and some pathfinding issues, Vietcong is very polished
and is a worthy successor to the title held by SEAL Team. At the
time of writing, Patch 1.3 had been released and this has fixed
many of the early issues with the game. However, a lot of people
are still having problems getting it to launch (myself included
until I changed sound cards) so download the latest version of the
demo first to see if you will have a problem.
The game has a MA15+ rating in Australia (R18+ everywhere else),
so be warned that its not for kids. The publishers recommend
a system with a 700+ MHz PIII or Athlon processor, 256+MB RAM, 1.8GB
HDD space and 32MB 3D video card.
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Midtown
Madness 3.
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Win
the game
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We
have a copy of Vietcong (PC) and Midtown Madness 3 (XBox)
up for grabs this edition.
Entries should be e-mailed to ADFgamesmen@telstra.com
with the name of the game you would like to win in the subject
line. Only one entry a person please as subsequent entries
will be discarded.
Include your full name and mailing address in the e-mail or
your entry wont be accepted.
Congratulations to our recent Return to Castle Wolfenstein
winners: Air Force SQNLDR R Madsen, LAC P Davis, LAC
N Cairnduff, D Cummings; Navy LEUT M Schurmann, AB
R Broderson, P Herbert, S Tymes; Army SPR J Boeyen,
N Skog, M Dunn, J Berry. The Hearts of Iron winner is A Dury.
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Console
Corner: XBox
Midtown Madness 3
Microsoft
www.xbox.com/au/midtownmadness3/default.htm
Without
a full driving set-up such as those found on modern arcade machines
I just cant seem to drive a virtual car as well as the real
thing.
Even with a wheel and pedals, the lack of G-forces, bumps and jolts
make the visual elements too detached for me to remain in control.
For this reason I dont really enjoy serious PC or console
car racing games.
However, Midtown Madness 3 is anything but serious. This now long-running
Microsoft title is, for me, the perfect consoled driving experience.
In typical Microsoft fashion I cant hurt anyone (no matter
how hard I tried to run over some annoying Frenchmen and equally
annoying Americans), my car is expected to bounce off everything
to get around the course, and I realised just how unrealistic it
was when on my third delivery task a crazy women was chasing me
through Paris in a prime mover.
Starting off in a European mini car (or a big old Yank tank) and
progressing through deliveries to unlock more missions, cars and
other bonuses is the aim of the game. The AI seemed to make all
the same mistakes I was making but most missions took several frustrating
attempts before I could beat them
one mistimed corner is
enough to have a player bring up the rear.
While the game side of Midtown Madness 3 is fun, I soon realised
the best part of the game is to go split screen with another player,
load up the Paris map, grab a couple of Audis (or Minis) to recreate
that great chase scene from Ronin. It is something I keep coming
back to watching the reactions of the other drivers as I hurtle
down their side of the freeway at more than 300km/h with a mate
in close pursuit.
It is a great family game and for those of you considering XBox
Live this is another title that should be fun in a wider multi-play
setting.
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