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The
Brute Force team ... Hawk out in front of Flint, left, Tex,
centre and Brutus

A
3D map shows out the software developers create the characters
of Brute Force

The team, ready for action
Games
up for grabs
With
thanks to Catherine at Hausmann Communications we have three
copy of Brute Force on offer.
Each Service newspaper will have one copy available for
readers so be sure to name this paper when you send in your
entry.
Entries should be e-mailed to ADFgamesmen@telstra.com
with the name of the game you would like to win in the subject
line. Please, only one entry per person - subsequent entries
will be discarded.
Please include your full name and mailing address in the
e-mail or your entry wont be accepted.
Congratulations
to our recent winners: Kung Fu Chaos H. Anthony, Brisbane;
and X-Men 2 Wolverines Revenge R. Jones, Canberra.
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Hit
with brute force
Console
Corner: XBox
Brute Force. Microsoft. http://www.xbox.com/bruteforce
While
Halo continues to rein as XBoxs leading title there are now
several games of a similar genre looking to compromise the Master
Chiefs position.
Surprisingly,
Halos publisher, Microsoft, is leading the charge.
After
a massive marketing push and a couple of false starts, Digital Anvils
Brute Force hit Australia with such fury that it even took the girls
at Hausmann Communications (the Australian XBox marketing team)
by surprise.
Brute
Force is a third-person (first-person zoomed scope view) team-based
shooter designed specifically for the XBox console.
Players
suit up as members of the 151st Assault Troopers, a genetically
engineered Special Forces team with the ability to clone themselves
if things take a turn for the worst.
The
game offers the players a choice of four specialists; a heavy weapons
expert, a recon scout, a lethal sniper and an alien reptile ...
um ... soldier/killing thing.
In
single-play mode the four specialists become available as a player
progresses through the campaign.
Starting
out with Tex, the Arnie look-alike, a player runsn guns
his or her way through six worlds battling an evil race that psychically
enslaves whole populations, mutant hordes intent on eating anything
that sits still long enough and money- laundering gangsters.
Essentially
a player has direct control over one of the characters while the
AI controls the rest of the friendly group.
Using
a very intuitive interface a player can give basic orders to the
AI-controlled characters and, if need be, easily take full control
by swapping characters.
The
process works well, allowing players to play as Hawk, the recon
scout, when a bit of close-target recce work is in order and then
switch to Tex or Brutus for when the lead, energy and alien goo
starts flying.
When
under AI control, the characters display different attributes and
I often found myself having to rein in Tex through the command interface
as he tended to wade straight in without too much thought.
Each
character also has a special ability that wears down and recharges
before it is available again.
This
ability allows Tex to wade through hordes firing a minigun or other
heavy weapon from each hip, Brutus to perform killing body-slam
attacks, Hawk to cloak her position and the sadistically perfect
sniper, Flint, to pull off Matrix-like rapid targeting shots. In
the campaign I found all but Brutus ability valuable ... I
found shooting my way out of trouble easier than bashing through
it.
Like
Halo, the best thing about Brute Force is its multiplay experience.
Using
plug-and-play technology a cooperative campaign can be played with
mates who simply take over one of the games characters.
Up
to four people can play at once, splitting the screen appropriately
and they can enter or leave the game at any time with the AI filling
in when required.
On
a big TV this makes for excellent teamplay.
There
is also the prerequisite competitive deathmatch modes that are expanded
when players uncover alien DNA samples within the campaign.
Each
new discovery adds a new character and weapon set to the deathmatch
arena.
Controls
throughout are intuitive and well-designed, having learnt just about
everything from Halo.
If
youve blasted away with Master Chief, Tex will be no problems.
In fact the only thing really missing from the Halo experience was
vehicle-mounted gameplay.
The
addition of capable team mates does make up for it, however.
Brute
Force another visually, aurally and technically extreme version
of what the XBox can offer.
While
not ground-breaking for long-time gamers (PC games have done the
team play thing for a while) it has been adapted very well and deserves
its place in the XBox games of distinction list.
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