Iron
hearts to run the world
Hearts of Iron
www.paradoxplaza.com/hearts.asp
Developer: Paradox Entertainment www.paradoxplaza.com/interactive.asp
Distributor: Red Ant Enterprises
www.red-ant.com.au/index.aspx
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Players
can control any of the world powers or other nations.
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Units
are ordered to move with a point-drag-click function.
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Hearts
of Iron is a grand strategic-level game covering the global conflict
during the period 1934-1946.
Players can control any of the main powers of US, UK, USSR, Germany,
Italy and Japan or take control of any other nations of the day.
Hearts of Iron is produced by Paradox Entertainment, the maker
of Europa Universalis. It uses the same engine and interface as
Europa Universalis but has numerous additions to reflect the change
in period.
Players face the mountainous task of building up and focusing
their countrys industrial might, investing in research and
development, controlling and expanding their air, land and sea
forces while conducting domestic and international diplomacy.
Hearts of Iron is played in real time well at least in
a continuous phase, with an adjustable time rate.
Its played on a global map broken into land provinces and
sea zones. The game icons are small animated models of infantry,
tanks, fighter and bomber planes and an assortment of ships from
subs through to aircraft carriers.
Heart of Iron provides players with the opportunity to attach
generals and admirals to armies, air wings and fleets. There are
familiar names such as Monty, Rommel and Patton, each with an
individual skill and an ability to influence their attached forces.
For such a complex range of functions the games interface
is relatively easy. Units are ordered to move and attack through
a point, drag and click function.
Additional commands are available through a pop-up menu allowing
a fair degree of control flexibility. The interface for some of
the other screens is not as friendly though.
Combat is abstract, with units losing cohesion, manning and supply
as a result of sharing a zone with an enemy unit.
Players have the option of playing several smaller scenarios or
going for the full campaign from 1936 to 1946.
They can play against the AI, which has several difficulty levels,
or against a human opponent.
The thought of playing multi-player is daunting. Playing the full
10-year war can take a score or more hours. To offset this players
can jump in and out of multi-player games, leaving the AI to pick
up where they left off.
Players will want to play multi-player because the games
AI just isnt strong enough to provide a very challenging
opponent, no matter how difficult you set the AIs levels
Hearts of Iron is a wonderful attempt at providing players with
the opportunity to face many of the difficulties a nations
leader faces at the grand strategic level.
Apart from feeling that the AI isnt strong enough, this
is a wonderful game that should keep players occupied for numerous
hours.
Paradox recommends a PIII600 or better, 128MB RAM, 400MB HDD,
and an 8MB Video card to enjoy Hearts of Iron.
n Thanks to Maj Martin McKone for his assistance with this review.