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The
mission is in your hands as a pilot in Strike Fighters:
Project One.
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How
to win
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The
Gamesman has a PS2 copy of Hitman 2: Silent Assassin and
the PC release of Strike Fighters: Project One to give away.
Entries should be e-mailed to ADFgamesmen@telstra.com
with the name of the game you would like to win in the subject
line. Please only one entry per person, subsequent entries
will be discarded.
Please include your full name and mailing address in the
e-mail or your entry won't be accepted.
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| One
of the Phantom strike fighters that will put you in the hotseat
during Strike Fighters: Project One, the latest in flight
simulation games. |
Simulating
the simulators
Strike
Fighters: Project One
http://www.auran.com/games/StrikeFighters/default.htm
Auran http://www.auran.com/default.htm
The flight simulation community must rate as one of the most demanding
and often, least appreciative group of gamers that use their computers
for more than work.
Sims by their very nature are extremely technical, complicated,
and so sophisticated they push the boundaries of current PC gaming
technology.
Their long development times also mean game-starved fans of the
genre can work themselves into a rabid frenzy as release day approaches
and heaven help any developer or publisher that gets in their
way.
Strike Fighters: Project One could be a case study in this phenomenon.
Firstly, the sim development team was led by TK (Tsuyoshi Kawahito),
the creator of arguably some of the finest sims to grace our monitors
such as European Air War, and Janes Longbow series.
Added to that was the realisation the Strike Fighters would be the
first game to truly recreate the time when air-to-air missile technology
was in its infancy, a guns kill was the mark of a true fighter
pilot and airplanes were large, loud and horribly thirsty. This
was also the time of the Vietnam War, an era that has been surprisingly
absent from the simulation genre.
With fan expectations running at fever-pitch, Strike Fighters: Project
One went all screwy. Firstly (admittedly this was revealed early
on) the game, despite its timeframe, would not be set in Vietnam
but instead players would fly in a fictional desert campaign. Fans
accepted the decision (but were understandably perturbed by the
decision) but what followed was the craziest tale of game publishing
yet seen.
An early code release somehow found its way onto WalMart shelves
as a retail product and unsuspecting fans were lumped with a buggy,
unplayable and totally unfinished product. After suitable apologies
the so-called release version hit the shelves a few months later
and even taking into account the sim communitys normally rabid
response, the game was absolutely trashed by players and reviewers
alike.
Auran took quite a chance on the game, becoming the Aussie distributor
and packaging it for sale before the release of the inevitable first
patch. That patch has now been released and although not complete
by any means, the game is now far more playable (before the patch
surface-to-air weapons failed to engage among other things).
While it doesnt excuse amazingly poor publishing, a small
group of fans with the continual support of TK have taken Strike
Fighters: Project One as their own and have been steadily recreating
the game they all wanted. TK promises more patches and in conjunction
with a talented community is set to create the true sibling to European
Air War.
As a sim, Strike Fighters: Project One rates up there in technical
difficulty. The flight models, while still requiring some tweaking,
are useable and there is a noticeable difference between the airframes
jumping in the A4 on a ground attack mission is definitely
the exhilarating ride it should be, while blasting into the sky
on the stubby-winged F104 and cranking into a hard turn is a heart-attack-inducing
move.
The era of the planes means missiles require a degree of dog fighting
skill before a remote chance of kill yes the Vietnam-era
Sparrow is as unpredictable in this game as it was in real life.
What is even better though is the user-made mods that are slowly
converting Strike Fighters: Project One into the Vietnam War flight
sim everyone wanted. The desert terrain can be changed for a jungle
setting (or a European one if required), planes can now sport some
amazingly detailed paintjobs from the era and more planes are being
created each week including the precursor to todays A-10 Thunderbolt,
the A-1H Sandy Skyraider.
Strike Fighters: Project One rates as one of the most tumultuous
releases seen (although the infamous BattleCruiser and its interesting
developer Derek Smart may beat it for the title) and for all of
the bad blood it has caused it should by rights be sitting in the
bottom of the bargain bins. However, enough people have seen fit
to assist TK in creating his vision that the game is now a truly
viable proposition and with the community growing daily it can only
get better.
If you are a sim nut you will already have it, but a lot of others
may be holding off. My advice is to watch sites like SimHQs
Strike Fighters: Project One forum or http://www.mudmovers.com/Sims/SFP/essentialfiles.htm
and grab it when it reaches a stage you would be comfortable with
your purchase.
Auran recommends a Pentium III-650, 256 MB of RAM, 3D graphics accelerator
card with at least 64 MB of video memory and a joystick, throttle
and rudder to enjoy Strike Fighters: Project One.
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Your
experience will be tested when you come up against this hitman
in Hitman 2: Silent Assassin.
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Watch
out for the Hitman
Console Corner: PS2
Hitman 2: Silent Assassin
Eidos Interactive http://www.eidosinteractive.com/
Hitman: Codename 47 was one of the great hits of PC gaming in the
past couple of years. Like most games it had its problems but those
who stuck it out were rewarded with a rich gaming experience.
That was on PC and while the sequel Hitman 2: Silent Assassin has
been released in the original format, this time round the developers
have also taken the opportunity to harness the power of modern consoles
with a PS2, XBox and shortly a Nintendo 64 release.
The sequel follows from the first game with the players character,
a cloned assassin (appropriately enough called 47) forced back into
his bloody trade through treason. The game puts the player in the
disturbing role of a gun-for-hire using stealth, cunning and guile
as well as a bit of strength and outright carnage to end a virtual
life.
Moral issues aside, Hitman 2: Silent Assassin is a great example
of learning from experience and the team has offered up a nearly
faultless game.
While I still prefer the PC game, the console version plays very
well after the normal adjusting period and is not hampered at all
by the lack of a keyboard or mouse. The developers have made sure
the controlling 47 with a game pad is as intuitive as possible.
A great single-player experience that will make the most of your
PS2s memory chip.
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