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Planes,
tanks and gun fights
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US
Tanks advance through the desert in Combat Mission: Afrika
Corps.

Players can fight their way through more than 70 battles.

Superior strategy is the conclusive factor in the historically-based
missions, where the outcome of the war could be decided all
over again
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Combat
Mission: Afrika Corps
Battlefront
http://www.battlefront.com
Battlefront
studios continue to dominate the niche wargame market with the third
iteration of the amazingly successful Combat Mission franchise.
Combat Mission Afrika Korps (CMAK) is a rebuild of 2002's "Wargame
of the Year" Combat Mission: Barbarossa to Berlin.
A new
terrain and equipment set coupled with some minor tweaks to what
was already a great program have given Battlefront's patented simultaneous-turn-based
game a new lease of life.
Importantly,
CMAK is the first game in the series to have a fair bit of Anzac
action out of the box.
Several
of the major engagements between 9th Division and their Italian/German
foes feature within the more than 70 battles and operations on offer
in the game.
Kiwis
also feature heavily, particularly in the several scenarios based
on Crete.
Players
will fight their way through the Mediterranean from July 1940 through
to the capitulation of Italy in 1943.
Along
the way they can use more than 700 vehicle/equipment types, soldiers
from more than 10 countries and specialist units rarely wargamed
before.
A highlight
here is the British "Jock Columns" that ranged well forward
of allied lines using the great manoeuvre opportunities of the desert
to deliver lightening strikes against enemy convoys and installations.
Although
strategically insignificant, the tactical effect of a column of
light tanks tearing over the dunes onto an unsuspecting Italian
checkpoint was significant.
Unfortunately,
out of the box there is no option to range around as one of David
Stirling's SAS patrols or the upgunned Chevy LRDG trucks.
Thankfully
however, the vehicle set is available and it will not be long before
some of Stirling's more famous raids appear on the Internet.
While
70 battles seem a hell of a lot to get through, Battlefront have
also included a brilliant, if somewhat technical, battle maker to
allow users of the game to build everything from a quick battle
on a prepared terrain set through to a full operation making everything
from scratch.
Since
installing CMAK I have played through several single-player scenarios,
but to be honest, the real joy in this game is the PBEM facility.
I find
myself longing for an e-mail from my opponent each day to see what
the next 60-seconds of combat will bring.
At
the time of writing I am doggedly attacking Trig 29 outside El Alamein
with a mixed force of Australian armour and infantry.
My
opponent is well dug in and applying far too much of a manoeuvrist
approach to defence of a lump in the desert than should be expected
from a RAEME officer, but it is early days yet.
Historically
the Aussies won and survived the following counterattack so if Marty
ends up beating me I'll just claim he cheated.
CMAK
is only available from the Battlefront website for US$45 including
postage to Australia. It can be bought as a PC or MAC OS 8.3-9.XX
version.
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Everything
you'd expect to see in a comic book you'll find in XIII, even
the "arghhh", "bang", and "biff"

In XIII, you have to be prepared to use anything you can get
your hands on as a weapon or to shield you from bullets
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XIII
Ubi
Soft Entertainment
http://www.XIII-THEGAME.com
Available on Xbox, PS2, GameCube and PC
Transition
from the hallowed pages of cult comics to other media has always
been fraught with danger.
For
every Spiderman movie there are 10 Daredevils and in gaming it is
even worse.
Recent
comic adaptations from Hulk to Superman, Robotech and even good
ol' Spidey himself have, in a word ... sucked.
Given
this track record, XIII is a ground-breaking product in more ways
than one.
First,
and most importantly, the game is immensely playable and sits at
a level of excellence unrivalled by most first-person shooters.
Second,
the game has managed to stay true to its comic roots through several
important factors, not the least of which is having the comic's
creator on the development team for the game.
But
even if you are unfamiliar with XIII's printed form (like me), the
use of cell-shading technology, windowed story boxes and great cutscenes
instantly transport the player into a world of hired assassins,
government conspiracies and dead presidents.
XIII
looks like a comic, has a twisting comic storyline, but takes it
one step further in that you are completely drawn into its crazy
world.
From
the very first scene when a Pammy Anderson Baywatch stuntdouble
was riddled with 7.62mm rounds in front of me and I was fighting
my way out using knives, chairs, ash trays and eventually, an increasingly
lethal array of personal weaponry, I was completely hooked on XIII.
In
true cult-comic fashion, a player has no idea who they are, why
everyone seems to want them dead and what this stupid tattoo is
on their shoulder and must uncover events throughout the game, culminating
in working out who assassinated the president.
It's
a mix of X-Files and Max Payne that has come together exceedingly
well and, on any platform, is very playable.
The
XBox version includes the option to play the standard array of FPS
deathmatch and co-operative games on XBox Live.
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Fight
through the skies in the apocalyptic alternate history of
Crimson Skies: High Road to Revenge

This is no simulation; action is what it's all about
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Crimson
Skies: High Road to Revenge
Microsoft Games
http://www.xbox.com/en-US/crimsonskies/
Back
in 2000, Microsoft unveiled a PC game that took the basic principles
of flight, some big guns and a distinctly dodgy Western-influences
storyline and created the instant classic, Crimson Skies.
At
the time most reviewers commented that it would make a great console
game.
It
took more than three years but Microsoft have been able to incorporate
the XBox's processing grunt and an updated storyline into one of
the great console games of the year.
Crimson
Skies: High Road to Revenge lets players reprise the role of Nathan
Zachary; sky pirate, flying ace and ladies man.
Nathan
and a fellow band of pirates fly and fight their way across a frontier
America, dominated not by railroads and wagon trains, but planes
and Zeppelins.
It
is an alternate history that allows a fair bit of creativity among
aircraft design and performance parameters, but the game's environment
and storyline is so well done that suspending disbelief is easily
achieved.
Crimson
Skies: High Road to Revenge puts players in the cockpit of some
fantastic looking aircraft, armed with a mixture of guns and rockets
and taking on hordes of rival pirates to achieve set missions.
Some
missions have players jumping from the cockpit of their aircraft
to ground-based anti-aircraft guns to Zeppelin-based guns and back
into their planes again and can last for a very long time.
Along
the way there is the opportunity to earn money and bonuses that
allow the upgrade of aircraft performance and weapon systems.
It
is compatible with XBox Live and Microsoft has already offered new
planes and terrain for download via the service.
I loved
the original and this console version is no different. It is unique
enough that those who played through the PC game will still find
value and of such quality that XBox owners should add it to their
"want" list.
Competition
We have a copy of Combat Mission: Afrika Korps (PC), XIII (XBox)
and Crimson Skies: High Road to Revenge (Xbox) up for grabs this
edition.
Entries
should be e-mailed to ADFgamesmen@telstra.com
with the name of the game you would like to win in the subject line.
Only
one entry per person, subsequent entries will be discarded.
Please
include your full name and mailing address in the e-mail or your
entry won't be accepted.
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