Dont
defeat the urge to play
DAY OF DEFEAT
Activision
www.activision.com
By
Maj Marty McKone
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Scenes
from the game.
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Scenes
from the game.
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Ever
since Valve released their first person shoot-em-up, Half
Life, a series of Half Life titles have been released and
a serious Modder fraternity has sprung up.
These modders have used the Half Life graphics engine to create
highly modified versions of Half Life covering periods from
the Vikings through to futuristic space marine versus alien
battles.
Recently one of these modified games has been picked up by
Valve and enhanced for Retail release.
Day of Defeat initially starting as fairly clunky storm ashore
at Normandy affair.
Over the years it has been improved upon until it reached
its current highly polished format.
Day of Defeat is set in the heady days of the Normandy landings,
with players being able to play as the US Infantry or Airborne,
British Infantry and German Infantry.
The game is played in the normal Half Life 1st person view
with movement and fire being controlled by a combination of
mouse/joystick and keyboard strokes.
Players can lay, crouch, sprint, walk climb and crawl and
need all these movement options to survive and navigate what
usually becomes an extremely lethal environment.
Additional movement functions in Day of Defeat allow players
to set up machine guns adding greatly to the accuracy of the
weapon.
Players have at their disposal a range of period weapons which
are faithfully reproduced.
The look, sound and characteristics of the weapons are well
researched and lend a great feel to the game.
The audible twang of the discard of the Garand clip and the
reload sequence for the .30cal are just two examples of the
well modelled weapons.
Grenades and satchel charges help assaulting troops get through
the maze of barbed wire, trenches and pillboxes that litter
many of the battlefields.
Each mission usually has set objectives and requires players
to capture checkpoints to achieve the missions goals.
One of the nice touches with Day of Defeat is that several
missions are linked together, the latter only accessible after
the successful completion of the first.
The main Normandy landing is a good example with the Allied
player needing to capture the three machine gun nests before
being given access to the second tier of defences, with the
destruction of the German artillery installation the primary
objective.
Day of Defeat can only be played in multiplayer mode.
This normally means that players are restricted to smaller
skirmishes against a group of friends over a LAN or by joining
on of the many games set up on the Internet, which can be
easily accessed through the Day of Defeat console.
Another option is to down load Bots (computer controlled players)
which populate the empty player positions and provide a useful
enemy and friendly source of troops.
Day of Defeat has a range of command that the bots are responsive
to, so players have some limited manipulation over the friendly
bots.
The inclusion of Bots greatly enhances the smaller LAN games
and stop them from being a one on one shoot out.
Day of Defeat is an excellent modification that has captured
the feel and the intensity of the close fighting that characterised
the clashes during this period of the war.
Console Corner XBox
Conflict
Desert Storm II (Back to Baghdad)
Gotham Games
www.gothamgames.com
By
CAPT Jason Logue
With
Gulf War 2 sort of over, the entertainment industry is already
grabbing on what detail they can find to begin concept work
on the next range of movies, books and games to hit the shots
... nothing entertains like a good war story.
Conflict Desert Storm II Back to Baghdad is not however, as
the misleading title may have indicated, about taking it to
Saddam and his army in 2003. Instead a player leads a four-man
special forces patrol during the 91 campaign.
Essentially It is a tweaked version of the parent title with
all new missions and a few new tricks.
Off the top players get the choice of leading a 22SAS patrol
or a 1SFOD patrol.
Really the only difference is the voices used to portray the
patrol members as the missions, equipment and even their names
stay the same.
Like the previous title, Conflict Desert Storm II Back to Baghdad,
can be played as an individual or up to four players can each
control a patrol member for some great team action.
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Games
grabs
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We
have a copy of Day of Defeat (PC) and Conflict Desert
Storm II Back to Baghdad (XBox) up for grabs this edition.
Entries should be e-mailed to ADFgamesmen@telstra.com
with the name of the game you would like to win in the
subject line.
Please only one entry per person, subsequent entries will
be discarded.
Include your full name and mailing address in the e-mail
or your entry wont be accepted.
Congratulations to our recent winners. SOFII: J Beeser,
Sydney, D Spence, Sydney, P Spiranac, Brisbane. Medieval
Total War: Viking Invasion P Phillipi Melbourne.
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This
team-based approach is how the game should be played because
although the team members are reasonably capable when handled
by the AI it is quite hard tomultitask within the patrol when
time runs against you.
With four people each of the specialties, commander, heavy weapons,
sniper and demolitions can be used to great effect as
an individual I found myself using the characters for certain
tasks only preferring to stick with the demolitions expert for
general play.
The controls are logical but are quite different to games of
similar ilk so the training (which is unfortunately set in the
USA) is very worthwhile.
The game also allows interaction with several vehicle types,
predominantly hooning around shooting stuff up in a 110 pinkie.
All up this is a great console game and it should also do quite
well as a PC title.
My only concern is the amount of hits a soldier can take and
the ability to constantly patch someone back to full health
(despite just taking a T64 main armament round full in the face).
This is a gameplay issue as Conflict Desert Storm II Back to
Baghdad requires a player to keep their whole patrol alive to
advance to the next level theres no reos
in the echelon.
Oh and youll be pleased to know I havent found Saddam
yet either.