Command
and conquer like real generals
Command
& Conquer: Generals
http://generals.ea.com/
Electronic Arts http://www.electronic-arts.com.au/eagames/
Unfortunately, Command and Conquer: Generals has been one of those
games that has been sitting on my shelf for far too long.
The dearth of great games and a busy past few months has seen my
gaming become far more selective than it was in the past.
Having played everything from the Command & Conquer stable as
well as the titles in the alternative Red Alert universe, I guess
I was just about burnt out on the series that made RTS the famous
acronym it is today.
I hadn’t even paid much attention to other reviews of this
latest incarnation so you can imagine my absolute surprise as the
first US mission loaded and I was faced with charging into Baghdad,
securing the centre of the town and then heading into the outskirts
to take out a weapon of mass destruction site.
In fact it was eerily familiar right up until the point the Iraqi’s
targeted their own capital with several explosive Scud loads of
pesticide and lots of virtual civilians, a few soldiers and armoured
vehicles and a couple of buildings melted on my screen … it
was over in seconds and it definitely made me think about what might
have been (but thankfully now only occurs on my PC).
Essentially Command & Conquer: Generals is a flashy heir to
the game’s well-established universe.
The graphics for the first time are 3D models rather than sprites
and the environments have been lovingly created by the team.
Players can choose to fight for the US in an expansive global war
against terror, the GLA … a fundamentalist middle-eastern
terrorist army or the highly populated Chinese army in the three
included campaigns.
Each
faction offers a different play style but to be honest the single-player
campaigns are so scripted there is no real chance to develop useful
tactics or strategies for each group.
To me it seemed very much like pouring more and more units into
the battle until victory was achieved.
The first mission on the US side for example was just a matter of
pointing them in the right direction and watching the units go to
work.
It does get a lot harder as the game goes on and the serious mistake
of sending armour in built-up areas without infantry support came
back to haunt me on more than one occasion.
Command & Conquer: Generals includes some cool new features
to ensure it does have something new to offer beside graphics.
Command & Conquer: Tiberian Sun introduced fortifying buildings
to the series – Command & Conquer: Generals takes it one
step further with airmobile ranger assaults to secure target structures.
Gone are the aimless harvesters replaced with far more realistic
depot systems requiring serious consideration to be given to protecting
the logistics line of supply.
While single-play is challenging it is hardly revolutionary –
multiplay however is a whole new game.
Working on the Starcraft principle of three distinctly different
forces within a game, multiplayer allows a gamer to fully exploit
the strengths of their army and exploit the weaknesses of their
foes.
The Chinese with their massive numbers (granted through cheaper
production costs) swarm across maps in human (and armoured) waves.
The GLA use terrorism’s main weapon, fear, to great effect
with an arsenal of chemical and biological weapons as well as suicide
bombers and up-gunned SUVs of the type our SAS recently faced in
the desert.
The US uses its technical expertise to dominate the landscape with
all-seeing reconnaissance drones, massive amounts of fixed wing
and helo air support and the joy of a fully integrated C2 picture.
All of this technical expertise does however come at a hefty price
and it is harder to build a massive army when fighting for Uncle
Sam.
Online players seem to gravitate towards the US and GLA and for
some reason the Baghdad maps, complete with the arches made famous
as coalition tanks trundled underneath them a few weeks ago are
all the craze … personally I’ve had enough Gulf War
2 to last me a life time so the Manchurian plains are more my style.
Command & Conquer: Generals is an update, but a good one at
that.
However, the single player campaigns should really have been packaged
as an extensive training set and the game marketed as a multiplayer
title as this is where it really shines with up to eight people
battling it out for global supremacy.
It has been recently patched to version 1.5.
Electronic Arts recommends a 1.8 GHz or faster processor, 256MB
RAM and a GeForce 3 or higher to enjoy Command & Conquer: Generals.
Run
and gun split
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| Time
splitters doing what they do best |
Console
Corner: PS2
TimeSplitters 2
Eidos Interactive:
http://www.eidosinteractive.com/
TimeSplitters 2 is one of those amazingly addictive and fun games
that gives consoles their immense popularity. It has now been released
for all of the current generation systems and looks unlikely to
make it to PC – although that would be a waste of the game’s
greatest feature anyway.
TimeSplitters 2 is a run and gun action-fest that has a player warping
through nine different locations and times to hunt down and eliminate
the evil TimeSplitters. The game features everything from a 1920s
Gangster scenario through to a Cold War military base and even a
futuristic space-based robot factory.
Although the scenarios are different and the weapons have varying
levels of effectiveness, gameplay remains constant and it is one
of those games that you get into a groove and can stay there for
hours.
While playing it through in single-play mode is fun, it is the multi-play
aspects of the game that make it shine. The screen can be split
into two or four frames for enthralling lounge room entertainment
or those keen enough can lug their PS2 or XBox to a mate’s
place and link up to 16 players depending on the number of systems/televisions.
The game controls are well thought out and its manga-inspired visual
style is refreshing and extremely well done. Whatever your system
TimeSplitters 2 is one of those must-have titles.
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