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Combat
Mission: Barbarossa to Berlin will have you battling the
enemy from your own lounge room
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WIN
WIN WIN
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The
Gamesman has two copies of Tom Clancys newest counter-terrorism
game Rainbow Six 3: Raven Shield to give away with great
thanks to Owen at Ubi Soft.
There
is also a copy of Combat Mission: Barbarossa to Berlin and
Mech Assault for XBox up for grabs.
Entries
should be e-mailed to ADFgamesmen@telstra.com
with the name of the game you would like to win in the subject
line.
Please
only one entry per person, subsequent entries will be discarded.
Please include your full name and mailing address in the
e-mail or your entry wont be accepted.
Congratulations
to our recent winners P. Smythe, Brisbane, Splinter Cell;
Maj Steve Frankel, Sydney, Ghost Recon pack and WO1 Carlos
Von Bischoffshausen, Sydney, CFS3.
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Flex
your muscles
Combat
Mission: Barbarossa to Berlin
http://www.battlefront.com/index
Developer: Big Time Software
Publisher: Battlefront Games http://www.battlefront.com
Following
their successful Combat: Mission Beyond Overlord, Battlefront has
released a follow on game named Combat Mission: Barbarossa to Berlin.
The
developer has done more than just strap a couple of new scenarios
to the original game engine and retitled it to cash in on the originals
success. Instead they have made numerous enhancements and tweaked
the graphics to provide an exceptionally slick wargaming program.
The
game is set, as the title suggests, on the Eastern Front and layers
are proved with a diverse range of scenarios and campaigns to select
from. Players can take the side of Finnish ski troops as they ambush
Russian convoys in deep snow, command a Panzer unit in the heady
days of spring 1943 or command troops as part of the Russian onslaught
into Berlin in 1945.
For
those not familiar with the game, Combat Mission is played in one-minute
turns. Gamers select their orders for units, including target selection,
type of movement and coverage of designated arcs through an easy
click-and-select menu system. On completion of which the turn is
started and outstanding orders are executed.
The
flexible viewing option of the execution phase is one of the stand-out
features of the game. Players can view the 3D battlefield zoomed
right out from a satellite-type overhead view or zoomed in so they
are peering through trees at ground level watching the tracers streak
across the battlefield and earth and dust being thrown up by screen
shuddering explosions.
The
games developer, Big Time Software have improved their 3D
graphics since the release of Beyond Overlord and have utilised
them to great effect in Barbarossa to Berlin. A wide range of equipment
from Soviet KV1 heavy tanks through to the Germans
King Tigers are faithfully reproduced.
Gamers
can play a series of scenarios or campaign battles. The campaigns
are a series of several battles played consecutively on the same
map. Additional reinforcements are provided for each battle and
bogged and immobilised vehicles have a chance of being repaired
for the next battle. Changing time and weather can change the entire
complexion of the battle with thick fogs, snowfalls, rain and nightfall
drastically changing visibility and detection ranges.
Gamers
can also make their own scenarios and campaigns from a wide range
of options. The scenario editor comes with an easy-to-use and versatile
random map creator. Coupled with the wide selection of nations and
equipment Combat Mission: Barbarossa to Berlin should provide endless
hours of gaming.
Gamers
have the opportunity to play allied or axis, which opens up a wide
range of countries to select from including Finland, Italy, Romania,
Hungary and obviously Germany and Russia. Combat Mission also has
a multi-play function allowing games to play against opponents via
PBEM or over a network.
Battlefront
has released two patches that are available from the homepage. This
game has won just about every wargame award and accolade available
so I would suggest logging on and purchasing it from the publishers
homepage while our Aussie dollar is still battling higher on the
world markets.
Combat
Mission: Barbarossa to Berlin requires at least a 500MHz processor,
a 16 MB video card, 1.2GB HDD space, 64 MB Ram and a Windows Operating
System. It can also be purchased as a Mac version and played on
operating systems up to OS9.xx.
Thanks
to Maj Marty McKone for his assistance with this review.
Somewhere
over the rainbow
Rainbow
Six 3: Raven Shield
http://www.raven-shield.com/
Developer: Red Storm Entertainment http://www.redstorm.com/
Publisher: Ubi Soft Entertainment http://www.ubi.com
Just
as I was sure Battlefield 1942 would be the favourite of military
gamers last year, I have no doubt that Raven Shield will take that
title this year.
Generally
speaking a game doesnt survive this many versions and expansions
and still remain profitable (unless it is that kiddie Pokemon crap).
Red Storm however has hit on the magic formula and has been able
to harness the amazing increases in computer power as each version
hit the shelves.
Raven
Shield somehow eclipses the advances of the previous games in the
series and plays as the most polished CT shooter ever seen.
But,
as in the previous versions, Raven Shield is more than just a first-person
shooter. This version of the game has the most comprehensive planning
mode yet seen that includes the option to have a full 3D walk-through
of an assault teams path before committing to the op. The
other bonus, of course, is that unlike real life there is none of
the anxious waiting between planning and commencing the deliberate
assault. As soon as the player is happy with their plan they can
launch straight into mission.
Unlike
previous versions, Raven Shield also offers the chance to play the
game as though an immediate assault has been required. A quick recce
on the map and the player can lead a team through an assault making
totally on-the-fly decisions over which door to enter, when to flash-bang
and which route to take. I found myself planning deliberate assaults
for my supporting teams while using the on-the-fly commands for
the team I controlled to be a very workable solution. I just wish
the option to use an explosive entry was included in the new menu.
The
game includes all of the modern weaponry and equipment we have come
to expect from Tom Clancy-inspired games. A big positive is the
redesigned heartbeat sensor. Instead of indicating potential threats
on the moving-map display as in the past, Raven Shields sensor
is a binocular-style device with a limited range that is useful
for a quick scan of adjoining rooms.
It
means players are more in control of their environment and are no
longer a slave to the mini-map, which has been dispensed with.
The
HUD, however, is easily customised for a players preferences,
although I found the default great for situational awareness.
Another
new feature is a visible weapon throughout the game. Players had
been asking for it continuously since the series debut and
I found it a great addition to the game. It can be switched off
for those that prefer just a reticle.
On
the gameplay side, tangos are far smarter and will respond to even
the slightest noise and, thankfully, teammates have been given a
bit more in the brains department. I have yet to have an AI team
member inadvertently bounce a grenade off a door frame and take
out the rest of the team in several hours of gameplay a refreshing
change.
The
new flash-bangs are far more effective and accidentally being within
the effect radius produces a visible and aural degradation for the
player the effect is very good. Players also have more control
over their character with a new fluid movement setting for leaning,
peaking and opening doors.
Raven
Shield uses a completely new game engine and the graphics and animations
show its full potential. Weapons and equipment are very detailed,
while movement and activities are extremely realistic. The death
animations are the most disturbingly realistic Ive seen without
all of the ridiculous gore of something like Soldier of Fortune.
I have
always been a big fan of Red Storm games and this game only enhances
my opinion of the talented group of people working for them. A definite
buy for 2003.
New
campaign for Mechwarriors
Mech
Assault. Microsoft Games Studios. http://www.microsoft.com/games
Mechwarrior games have long been among my favourites on the PC.
Microsoft
bought the licence to the franchise a couple of years ago and has
released several polished variations on the theme since.
Mech
Assault, while looking similar and being based on the FASA Mech
universe, is not simply a straight port across to the XBox platform.
Instead,
Microsoft have built a new campaign and developed the game engine
around playing from a third person view.
While
I would have enjoyed the increased visibility offered by a large
TV for an in-cockpit view, the third-person approach works quite
well.
In
typical console fashion power-ups abound with upgrades to armour,
ballistic and laser weapons and missiles scattered around.
Playing
the campaign is quite addictive, but had me throwing my controller
in disgust on several occasions as I was forced to restart a level
for the 15th time.
There
is no in-mission save and each level must be completed before players
can progress.
On
the multi-play side of things, Mech Assault shines with co-op and
deathmatch battles in a variety of environments.
Mech
Assault is also compatible with the XBox Live service, which is
soon to hit Aussie shores.
From
all accounts it is one of the leading XBox Live games in the US
and already new maps and Mechs have been made available for download
over the system.
A definite
purchase for any XBox owner.
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