Console
Combat
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Full
Spectrum Warrior
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Full
Spectrum Warrior
www.fullspectrumwarrior.com/index.php
Developer: Pandemic Studios
www.pandemicstudios.com
Publisher: THQ
www.thq.com
In
recent months consoles have finally managed to catch up to PCs
in the military realism stakes, primarily because of the introduction
of voice communications and better designed command menus. But
the first-person tactical games, to me at least, are still let
down by the controls used by modern consoles rapid aimed
shots are quite difficult to keep accurate when targeting with
a little joystick.
The elimination of that problem is without doubt what makes Full
Spectrum Warrior my favourite console game to date yes,
I even rate it higher than Halo.
Originally developed by Pandemic Studios as a US Army training
tool for squad-based combat in urban areas, it instantly highlights
the problems faced by many of the junior commanders currently
operating in the streets of Iraq.
The game is a strategy game, not a first-person tactical shooter
like Rainbow Six 3 or Ghost Recon. Players dont actually
do the targeting and shooting (except for specialist weapons)
and must rely on getting their fire teams into the right place
at the right time.
Essentially, you are a squad leader in charge of two four-man
fire teams equipped with the current inventory of US Army light
infantry weapon systems. This means you have the basic M4 Carbines,
an M203 and an M249 (Minimi), as well as frag and smoke grenades
and intra-squad communications in each fire team. With this potent
but unfortunately lacking mix of weaponry, the player embarks
on a series of combat missions in the urban area of Zekeistan.
The scenarios are a mix of Somalia and Iraq 2003 (right down to
the dust storm) and are very realistic for what a squad-level
group could be required to achieve. There are no hordes of bad
guys or seemingly endless supplies of enemy forces to tangle with
your little squad. Instead, a whole mission might revolve around
clearing a suspected roadblock before the arrival of a supply
column or scouting on reports of a mass grave.
When combat does come though, it can be quite intense. Without
the application of fire and movement principles, the game cannot
be played for more than five minutes.
Essentially, it is about using your two fire teams to patrol to
a point and clear anything along the way. In basic terms its
a game of angles ensuring one fire team can support another
as they duck in and out of narrow alleys or cross wide motorways.
The enemy, although not always as smart as I would have liked,
will do his best to keep you cowering in cover when the
RPGs start flying, your heart rate will definitely accelerate.
For all of Full Spectrum Warriors good points though, there
are a couple of negatives that I would love to see fixed. Firstly,
no-one in the fire team is carrying any sort of direct-fire anti-armour
weapon, each fire-team is limited to three M203 rounds (implemented
as a method of play balancing) and the players troops are
essentially locked into ground-level activities. The enemy can
appear on the dominant terrain but there is no option to get height
or even enter most buildings in order to regain the initiative.
This results in at least one silly scenario that requires catching
an enemy tank crews attention while sneaking a lone sapper
in with a shaped charge, Private Ryan style.
Another undocumented feature is the ability to enter a code now
easily found on the Web and unlock the original US Army game
if you thought the released version was hard, wait until you play
the actual training tool.
Full Spectrum Warrior is rounded out with a great soundtrack,
a squad made up of individual characters that mentally transported
me back to my section very quickly, and some excellent, if somewhat
shocking, effects.
One of the best features that easily shows the level of effort
put into the game is the comments from squad members when something
happens. The comments are realistic, definitely soldier-authored
and make for another level of realism.
Some gamers are already complaining that the game is a little
repetitive. As we all know, thats what life in the military
is all about repetition of well practiced drills is required
to keep people alive; Full Spectrum Warrior clearly emphasises
that point.
My favourite XBox game to date and it will be available for the
PC later this year.