 |
| COMPETITION
We
have a copy of Day of Defeat (PC) and Conflict
Desert Storm II Back to Baghdad (XBox) up for grabs
this edition.
Entries should be e-mailed to ADFgamesmen@telstra.com
with the name of the game you would like to win in the subject
line.
Please only one entry per person, subsequent entries will
be discarded.
Include your full name and mailing address in the e-mail
or your entry won't be accepted.
Congratulations
to our recent winners. SOFII: J Beeser, Sydney, D Spence,
Sydney, P Spiranac, Brisbane. Medieval Total War: Viking
Invasion P Phillipi Melbourne.
|
|
|
Don't
defeat the urge to play
Day
of Defeat
Activision
www.activision.com
By
Maj Marty McKone
Ever since Valve released their first person shoot-em-up, Half Life,
a series of Half Life titles have been released and a serious Modder
fraternity has sprung up.
These
modders have used the Half Life graphics engine to create highly
modified versions of Half Life covering periods from the Vikings
through to futuristic space marine versus alien battles.
Recently
one of these modified games has been picked up by Valve and enhanced
for Retail release.
Day of Defeat initially started as a fairly clunky storm ashore
at Normandy affair.
Over
the years it has been improved upon until it reached its current
highly polished format.
Day
of Defeat is set in the heady days of the Normandy landings, with
players being able to play as the US Infantry or Airborne, British
Infantry and German Infantry.
The
game is played in the normal Half Life first person view with movement
and fire being controlled by a combination of mouse/joystick and
keyboard strokes.
Players
can lay, crouch, sprint, walk, climb and crawl and need all these
movement options to survive and navigate what usually becomes an
extremely lethal environment.
Additional
movement functions in Day of Defeat allow players to set up machine
guns adding greatly to the accuracy of the weapon.
Players
have at their disposal a range of period weapons which are faithfully
reproduced.
The
look, sound and characteristics of the weapons are well researched
and lend a great feel to the game.
The
audible twang of the discard of the Garand clip and the reload sequence
for the .30cal are just two examples of the well modelled weapons.
Grenades
and satchel charges help assaulting troops get through the maze
of barbed wire, trenches and pillboxes that litter many of the battlefields.
Each
mission usually has set objectives and requires players to capture
checkpoints to achieve the mission's goals.
One
of the nice touches with Day of Defeat is that several missions
are linked together, the latter only accessible after the successful
completion of the first.
The
main Normandy landing is a good example with the allied player needing
to capture the three machine gun nests before being given access
to the second tier of defences, with the destruction of the German
artillery installation the primary objective.
Day
of Defeat can only be played in multiplayer mode.
This
normally means that players are restricted to smaller skirmishes
against a group of friends over a LAN or by joining one of the many
games set up on the internet, which can be easily accessed through
the Day of Defeat console.
Another
option is to download Bots (computer controlled players) which populate
the empty player positions and provide a useful enemy and friendly
source of troops.
Day
of Defeat has a range of commands that the bots are responsive to,
so players have some limited manipulation over the friendly bots.
One
of the fully developed bot sites for Day of Defeat is Sturmbots
at www.sturmbots.com.
The
inclusion of bots greatly enhances the smaller LAN games and stop
them from being a one on one shoot out.
Day
of Defeat is an excellent modification that has captured the feel
and the intensity of the close fighting that characterised the clashes
during this period of the war.
Console
Corner - XBox
Conflict
Desert Storm II Back to Baghdad
Gotham Games www.gothamgames.com
By
Capt Jason Logue
With Gulf War 2 sort of over, the entertainment industry is already
grabbing on what detail they can find to begin concept work on the
next range of movies, books and games to hit the shops - nothing
entertains like a good war story.
Conflict
Desert Storm II Back to Baghdad is not however, as the misleading
title may have indicated, about taking it to Saddam and his army
in 2003. Instead a player leads a four-man special forces patrol
during the '91 campaign.
Essentially
It is a tweaked version of the parent title with all new missions
and a few new tricks.
Off
the top players get the choice of leading a 22SAS patrol or a 1SFOD
patrol. Really the only difference is the voices used to portray
the patrol members as the missions, equipment and even their names
stay the same.
Like
the previous title, Conflict Desert Storm II Back to Baghdad, can
be played as an individual or up to four players can each control
a patrol member for some great team action.
This
team-based approach is how the game should be played because although
the team members are reasonably capable when handled by the AI,
it is quite hard to multitask within the patrol when time runs against
you.
With
four people, each of the specialties, commander, heavy weapons,
sniper and demolitions can be used to great effect - as an individual
I found myself using the characters for certain tasks, only preferring
to stick with the demolitions expert for general play.
The
controls are logical but are quite different to games of similar
ilk so the training (which is unfortunately set in the USA) is very
worthwhile.
The
game also allows interaction with several vehicle types, predominantly
hooning around shooting stuff up in a 110 'pinkie'.
All
up this is a great console game and it should also do quite well
as a PC title.
My
only concern is the amount of hits a soldier can take and the ability
to constantly patch someone back to full health (despite just taking
a T64 main armament round full in the face).
This
is a gameplay issue, as Conflict Desert Storm II Back to Baghdad
requires a player to keep their whole patrol alive to advance to
the next level - there's no reos in the echelon.
Oh
and you'll be pleased to know I haven't found Saddam yet either.
|