TACOPS
4
Developer: Maj Holdridge
Distributor: Battlefront
Major
Holdridge, US Marine Corps, (retd), has been developing
the TacOps series for more than a decade. Its a tactical-level
modern wargame, played at the regimental level.
It has extensive Orders of Battle for the US, Canada, Germany,
Australian and NZ from regiments down. They are all pitted against
a Red force, which can be tailored to suit using a wide range
of old Soviet bloc equipment.
TacOps is turn-based with one turn equalling one minute, with
each turn divided into an orders and execution phase.
The battlefield is represented by a two-dimensional overhead view
of a map. Units, down to squad-size elements, are designated by
icons of a silhouette of the unit type or standard NATO symbols,
depending on the option selected.
TacOps can be played against the PC or against human opponents
via play by email, LAN or via the internet using TCP/IP protocol.
The game oversees the majority of the Battlefield Operating Systems
and is focused around the application of the manoeuvre BOS, which
has a large arsenal of systems.
The fire support BOS is represented by on and off-board artillery
and fixed-wing air support, which are simply and effectively handled.
Air Defence BOS is covered with a large arsenal of shoulder, towed
and vehicle mounted AD systems. Mobility and survivability BOS
is also well represented with mines, obstacles, dug-in positions
and mine clearing vehicles included in the ORBATs.
The CSS BOS has little effect on the battles with most scenarios
lasting only an hour. Expended ammunition holdings can be replenished
by either pressing a button (the warriors method) or moving
a logistic package forward (the loggies method).
A wide range of combat service support vehicles are available
to add to the force composition.
The surveillance and intelligence BOS is not covered in depth
while the game and the command and control BOS is not covered
at all. Unit formations, command vehicles, radio nets and unit
morale have no effect on the game play.
Additionally, TacOps provides a database on all vehicle platforms
and weapon systems complete with a corresponding photo.
TacOps AI plays a reasonable single player game limited to predesigned
scenarios.
The AI cannot function in custom scenarios. It plays a good Red
Side Advance to Contacts and a can put up a solid defence.
There are enough scenarios to make sure that players will have
plenty of options to come to grips with the AI without stagnating
on the same type of battles.
TacOps excels in the multiplayer area. The one-on-one games either
over a network or by PBEM add a new element to the game.
The utility of TacOps comes into its own when played over a LAN
with multiple participants. Up to 20 players, spread over up to
eight teams can play in one scenario.
Each player is allocated a PIN and troops are then assigned to
that number for the exclusive command of that player.
One of the players can be selected as umpire, controlling the
flow of play introducing factors like supply levels, malfunctions,
unmapped obstacles and controlling a wide selection of non-combatants.
The game can also include civilian vehicles.
Multiple teams and numerous civilian types greatly expand the
scope of multiplayer scenarios, with players being able to operate
in an environment of multi-factional disputes within a city setting
populated by non-combatant civilians.
It is well within the ability of TacOps to set up a group in several
rooms, playing a Blue on Red encounter battle via LAN, with each
side having an armoured, mechanised-infantry, fire support and
air support commanders with an umpire who would control the movement
of civilians and non-government organisation units.
For those who like to play a string of tactical battles in a ongoing
campaign, the surviving ORBATs from a scenario can be exported
into a new scenario. Players can set a reinforcement rate and
refurbish their force before starting the scenario in their campaign.
Add all of this to a user-friendly map editor and the possible
scenarios available to players are only limited by their imagination.
HQTC (Army) just secured a Corporate Licence for TacOps 4, which
provides all Defence personnel an opportunity to acquire a copy
of the game for professional and private use.
Army Training Command will shortly start distributing the game
through Training and Land Commands.
Additionally, TC, through MAJ Holdridge is developing TacOps ANZAC
4, which will include AS/NZ specific equipments and ORBATS.
More
information can be found on the game at www.battlefront.com
Double
your fortune
By
CAPT Jason Logue
|
Games
up for grabs
|
|
We
have a copy of Day of Defeat and SOFII(XBox) up for grabs
this edition.
Entries should be emailed to ADFgamesmen@telstra.com with
the name of the game you would like to win in the subject
line. Only one entry a person as subsequent entries will
be discarded.
Make sure you include your full name and mailing address
in the email or your entry wont be accepted.
Congratulations to our recent winners: R Fazio, Singleton,
Midtown Madness 3, and R Thompson, Mornington, Vietcong.
|
Soldier
of Fortune II: Double Helix
Activision: www.games.activision.com/games/soldieroffortune/xbox.asp
Console owners can now reprise the role of the meanest middle-aged
merc on the planet with the recent release of Soldier of Fortune
II on XBox.
Players jump into the well-worn boots of John Mullins in this
direct port from the phenomenally successful PC title of the same
name.
The Soldier of Fortune series is renowned for its gore and high
violence content ... something to be especially mindful of if
you intend playing this in your family room.
The first time a severely wounded enemy attempted to scoop up
his own intestines was a moment that Ill never forget.
The conversion to console has however highlighted my poor controller
skills. The game requires precision shooting ... something that
I find reasonably easy on the PC but I spend far too long and
far too much ammunition getting the telling shot in the console
version. This is obviously a problem when 100s of crazed enemy
are intent on wiping out your pitiful virtual existence.
Other than that everything remains the same John is intent
on stopping a large terrorist cell who plan to release biological
devices around the world with an armoury that would make an average
infantry soldier cry.
Like its PC cousin, the XBox version of SOFII can also be enjoyed
multiplayer through system link or via the new XBox Live system
soon to be available in Australia.
A multiplayer game via system link is a great chance to team up
with some mates and waste a few hours on a rainy weekend. The
levels of realism, weapon effects, and multiplayer maps will make
this a hit in common rooms throughout Australias military
bases.
It definitely takes some time to get comfortable with the controller
in SOFII but if you can master it, the game is well worth the
money.