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Players
can control any of the world super powers or other nations.
Units
are ordered to move with a point-drag-click function.
COMPETITION
With
thanks to Kristy at Activision we have six copies of Return
to Castle Wolfenstein on offer for our readers.
Each
Service newspaper will have two copies (one XBox version
and one PS2) available for readers, so be sure to include
which paper you were reading in your entry. As well we have
a copy of Hearts of Iron up for grabs.
Entries
should be e-mailed to ADFgamesmen@telstra.com with the name
of the game you would like to win in the subject line.
Only
one entry a person please, subsequent entries will be discarded.
Include your full name and mailing address in the e-mail
or your entry wont be accepted.
Congratulations
to our recent winners Warbirds III, Cpl Darren Thornberry,
Townsville, and Unreal Championship (XBox), T. Smith, Sydney.
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Iron
hearts to run the world
Hearts
of Iron
www.paradoxplaza.com/hearts.asp
Developer: Paradox Entertainment www.paradoxplaza.com/interactive.asp
Distributor: Red Ant Enterprises
www.red-ant.com.au/index.aspx
Hearts
of Iron is a grand strategic-level game covering the global conflict
during the period 1934-1946.
Players
can control any of the main powers of US, UK, USSR, Germany, Italy
and Japan or take control of any other nations of the day.
Hearts
of Iron is produced by Paradox Entertainment, the maker of Europa
Universalis. It uses the same engine and interface as Europa Universalis
but has numerous additions to reflect the change in period.
Players
face the mountainous task of building up and focusing their countrys
industrial might, investing in research and development, controlling
and expanding their air, land and sea forces while conducting domestic
and international diplomacy.
Hearts
of Iron is played in real time well at least in a continuous
phase, with an adjustable time rate.
Its
played on a global map broken into land provinces and sea zones.
The game icons are small animated models of infantry, tanks, fighter
and bomber planes and an assortment of ships from subs through to
aircraft carriers.
Heart
of Iron provides players with the opportunity to attach generals
and admirals to armies, air wings and fleets. There are familiar
names like Monty, Rommel and Patton, each with an individual skill
and an ability to influence their attached forces.
For
such a complex range of functions the games interface is relatively
easy. Units are ordered to move and attack through a point, drag
and click function.
Additional
commands are available through a pop-up menu allowing a fair degree
of control flexibility. The interface for some of the other screens
is not as friendly though.
Combat
is abstract, with units losing cohesion, manning and supply as a
result of sharing a zone with an enemy unit.
Players
have the option of playing several smaller scenarios or going for
the full campaign from 1936 to 1946.
They
can play against the AI, which has several difficulty levels, or
against a human opponent.
The
thought of playing multiplayer, however, is daunting. Playing the
full 10 year war can take a score or more hours. To offset this,
players can jump in and out of multiplayer games leaving the AI
to pick up where they left off.
Players
will want to play multiplayer because the games AI just isnt
strong enough to provide a very challenging opponent, no matter
how difficult you set the AIs levels.
Hearts
of Iron is a wonderful attempt at providing players with the opportunity
to face many of the difficulties a nations leader faces at
the grand strategic level.
Apart
from feeling that the AI isnt strong enough, this is a wonderful
game that should keep players occupied for numerous hours.
Paradox
recommends a PIII600 or better, 128MB RAM, 400MB HDD and an 8MB
Video card to enjoy Hearts of Iron.
- Thanks
to Maj Martin McKone for his assistance with this review.
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Console
Corner - XBox
and PS2
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Return
to Castle Wolfenstein
Activision
http://www.activision.com
As we predicted a few editions ago, the multi-platform release of
Return to Castle Wolfenstein has been a smash hit across Australia.
Despite
having played it out when the PC version was released, I still found
enough new twists in the revamped console ports to keep me on the
couch for hours at a time.
The
story is obviously similar but the prequel mission on the XBox version
sets the scene for B.J. Blazkowiczs incarceration (the starting
point of the PC version).
It
also does a good job of explaining the supernatural storyline of
the game by putting the player in the middle of an archaeological
dig led by the Nazi hag Helga.
It
is slightly reminiscent of Indiana Jones with gun toting Nazis and
mad Arabs but without the friendly female accomplice. B.J. does
not go it alone, however, and is teamed up with a British agent
from the beginning to fight through to the Nazi dig-site.
Unfortunately
his stiff upper lip and British bearing are no match for the Nazis
weapons and B.Js partner leaves him to be captured and eventually
fight from the Castle alone.
The
game plays very well in console format although I still find lining
up a quick shot difficult at times. B.J. has access to a range of
German weaponry so a quick spray from a MP44 is usually enough to
fight off the hordes.
Like
the PC version, the console game maps feature several hidden areas
and treasures. By finding them all a player can ensure they progress
to the next round with a full ammo load and, more importantly, a
topped up health count.
The
games enemies are numerous, resulting in a shoot-fest on most
levels and display a reasonable level of intelligence. Most seek
cover and ambush the player at turns and corners but there are a
few who will openly blaze away.
Early
on the Germans are also fighting off the supernatural threat, so
its quite often possible to sit back and have the zombies
pick a few of the Nazis before a player moves in to clean up the
mess.
All
up, its a faithful port that will interest those who have
already played out the PC versions or are new the Wolfenstein world.
With its system link capabilities Return to Castle Wolfenstein offers
great multi-play prospects. It is also XBox-Live enabled for when
the system gets up and running in Australia later this year.
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