Command
and conquer like real generals
Command
& Conquer: Generals
http://generals.ea.com/
Electronic Arts http://www.electronic-arts.com.au/eagames/
Unfortunately,
Command and Conquer: Generals has been one of those games that has
been sitting on my shelf for far too long.
The
dearth of great games and a busy past few months has seen my gaming
become far more selective than it was in the past.
Having
played everything from the Command & Conquer stable as well
as the titles in the alternative Red Alert universe, I guess I was
just about burnt out on the series that made RTS the famous acronym
it is today.
I hadnt
even paid much attention to other reviews of this latest incarnation,
so you can imagine my absolute surprise as the first US mission
loaded and I was faced with charging into Baghdad, securing the
centre of the town and then heading into the outskirts to take out
a weapon of mass destruction site.
In
fact it was eerily familiar right up until the point the Iraqis
targeted their own capital with several explosive scud loads of
pesticide and lots of virtual civilians, a few soldiers and armoured
vehicles and a couple of buildings melted on my screen
it
was over in seconds and it definitely made me think about what might
have been (but thankfully now only occurs on my PC).
Essentially
Command & Conquer: Generals is a flashy heir to the games
well-established universe.
The
graphics for the first time are 3D models rather than sprites and
the environments have been lovingly created by the team.
Players
can choose to fight for the US in an expansive global war against
terror, the GLA
a fundamentalist Middle-Eastern terrorist
army or the highly populated Chinese army in the three included
campaigns.
Each
faction offers a different play style but to be honest the single-player
campaigns are so scripted there is no real chance to develop useful
tactics or strategies for each group.
To
me it seemed very much like pouring more and more units into the
battle until victory was achieved.
The
first mission on the US side, for example, was just a matter of
pointing them in the right direction and watching the units go to
work.
It
does get a lot harder as the game goes on and the serious mistake
of sending armour in built-up areas without infantry support came
back to haunt me on more than one occasion.
Command
& Conquer: Generals includes some cool new features to ensure
it does have something new to offer beside graphics.
Command
& Conquer: Tiberian Sun introduced fortifying buildings to the
series Command & Conquer: Generals takes it one step
further with airmobile ranger assaults to secure target structures.
Gone
are the aimless harvesters, replaced with far more realistic depot
systems requiring serious consideration to be given to protecting
the logistics line of supply.
While
single-play is challenging it is hardly revolutionary multiplay,
however, is a whole new game.
Working
on the Starcraft principle of three distinctly different forces
within a game, multiplayer allows a gamer to fully exploit the strengths
of their army and exploit the weaknesses of their foes.
The
Chinese with their massive numbers (granted through cheaper production
costs) swarm across maps in human (and armoured) waves.
The
GLA use terrorisms main weapon, fear, to great effect with
an arsenal of chemical and biological weapons as well as suicide
bombers and up-gunned SUVs of the type our SAS recently faced in
the desert.
The
US uses its technical expertise to dominate the landscape with all-seeing
reconnaissance drones, massive amounts of fixed wing and helo air
support and the joy of a fully integrated C2 picture.
All
of this technical expertise does, however, come at a hefty price
and it is harder to build a massive army when fighting for Uncle
Sam.
Online
players seem to gravitate towards the US and GLA and for some reason
the Baghdad maps, complete with the arches made famous as coalition
tanks trundled underneath them a few weeks ago are all the craze
personally Ive had enough
Gulf
War 2 to last me a lifetime so the Manchurian plains are more my
style.
Command
& Conquer: Generals is an update, but a good one at that.
However,
the single player campaigns should really have been packaged as
an extensive training set and the game marketed as a multiplayer
title as this is where it really shines with up to eight people
battling it out for global supremacy.
It
has been recently patched to version 1.5.
Electronic
Arts recommends a 1.8 GHz or faster processor, 256MB RAM and a GeForce
3 or higher to enjoy Command & Conquer: Generals.
Console
Corner: PS2
| Competition |
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The
Gamesmen has a PS2 copy of TimeSplitters
2
and the PC release of Command
& Conquer: Generals
to give away.
Entries
should be e-mailed to ADFgamesmen@telstra.com
with the name of the game you would like to win in the subject
line.
Please, only one entry per person, subsequent entries will
be discarded.
Please
include your full name and mailing address in the e-mail or
your entry wont be accepted.
Congratulations
to our recent winners
P. Emslie, Oakey Hitman 2: Silent Assassin (PS2);
P. Jones, Darwin, Strike Fighters: Project One;
T. Brown, Tasmania, MechWarrior 4 Mercenaries.
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Run
and gun split
 |
|
Time
splitters doing what they do best
|
TimeSplitters
2
Eidos Interactive:
http://www.eidosinteractive.com/
TimeSplitters 2 is one of those amazingly addictive and fun games
that gives consoles their immense popularity. It has now been released
for all of the current generation systems and looks unlikely to
make it to PC although that would be a waste of the games
greatest feature anyway.
TimeSplitters
2 is a run and gun action-fest that has a player warping through
nine different locations and times to hunt down and eliminate the
evil TimeSplitters. The game features everything from a 1920s Gangster
scenario through to a Cold War military base and even a futuristic
space-based robot factory.
Although
the scenarios are different and the weapons have varying levels
of effectiveness, gameplay remains constant and it is one of those
games that you get into a groove and can stay there for hours.
While
playing it through in single-play mode is fun, it is the multi-play
aspects of the game that make it shine. The screen can be split
into two or four frames for enthralling lounge room entertainment
or those keen enough can lug their PS2 or XBox to a mates
place and link up to 16 players depending on the number of systems/televisions.
The
game controls are well thought out and its manga-inspired visual
style is refreshing and extremely well done. Whatever your system
TimeSplitters 2 is one of those must-have titles.
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