The
game of the year
Battlefield
1942
http://www.battlefield1942.com
Developer: Digital Illusions http://www.dice.se/
Distributor: Electronic Arts http://www.eagames.com.au/
Ill
come right out and say it. Battlefield 1942 is without doubt the
game of the year. Stacked up against some pretty serious opposition,
the spiritual successor to the often underrated Codename Eagle beats
everything else hands down in the single aspect that catapults a
game to stardom, fun.
The
game puts the player in the boots of a soldier during WW2 in a series
of battlefields from Arnhem through to Midway via Kursk and Tobruk.
All
up there are 16 maps set in four regions - the Pacific, Western
Front, Eastern Front and Middle East. Players can choose any of
five classes of soldier and operate vehicles ranging from jeeps,
tanks, aircraft and even naval ships to capture specific map objectives.
Rather
than using the time-honoured capture-the-flag approach, each map
has several victory locations that must be captured and then held
by a players team.
Each
team also has a number of tickets that are reduced by deaths, loss
of victory locations and friendly fire incidents.
In
most maps the first team to lose all tickets also loses the game.
This makes for an interesting twist on the standard multi-player
fare and requires more thought than the normal battlefield blaze
technique.
All
vehicles behave similarly - a Tiger tank performs just as well as
Japanese Type 97 or a Sherman, meaning there is no uber-weapon on
the battlefield - once again not historically correct but lots of
fun.
Players
can fly and fight P51s through to B17s (and load them up with gunners)
and similar aircraft for each nation during the game, creating that
nerve-wracking feeling of being bombed from above.
The
flight models are anything but realistic and flight control is probably
the hardest part to learn in the game (use your joystick, dont
pay attention to the manual).
Battlefield
1942 may not be historically correct, it may be gamey
in its approach but it is the most fun I have had online in a long
time. Unfortunately it is this element of fun however that may be
the downfall for some players.
Despite
a reasonably competent series of AI bots, the game is all about
multi-player and for those wanting a good experience, that means
a broadband connection to the net or LAN parties. It can be played
in single-player but the game really shines against live opponents
when teams use voice communications to coordinate an assault or
defence.
The
real feature that keeps players online until well into the mornings
is the ability to jointly crew vehicles and aircraft or hop in a
half-track or landing barge for a speedy ride to the front lines.
| COMPETITION |
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With
thanks to the guys at Electronic Arts Australia, The Gamesman
has a copy of Battlefield 1942 to give away.
Entries
should be e-mailed to ADFgamesmen@telstra.com with the name
of the game you would like to win in the subject line.
Please
only one entry per person, subsequent entries will be discarded.
Please
include your full name and mailing address in the e-mail or
your entry wont be accepted.
Congratulations
to our recent PS2 feature winners:
Cpl Peter Hooper, 1 Psych Unit, UFC Throwdown;
Stephen Belan, RAAF Base Williamtown, Thrustmaster Desert
Eagle;
Sgt Jane Harvey, JMCC Lidcombe Barracks, Medal of Honor: Frontline;
LACW Sandra Read, DSD Orderly Room, Conflict Desert Storm;
AB Michael Eslick, HMAS Creswell, Sunny Garcia Surfing;
Les Thurgood, Mt Macedon, Deus Ex.
Watch
for more cross-platform features in the future.
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Jumping
online and joining any game can be frustrating at times as repeated
requests for pick-ups or support are ignored but if you play with
a good team the cooperative aspect of play will almost ensure success.
For those of you living-in and playing on LANs, this is the CounterStrike
killer.
For
those at home, there are several dedicated Australian servers giving
good pings so even 56k modem owners should be able to enjoy it,
broadband owners will get the most from the Internet experience.
The
publisher recommends a PIII800 (or AMD equivalent) or faster, 256MB
RAM, 64MB 3D card, 1.2 GB HDD space and a Windows XP/2000/ME/98
OS.
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