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Battle
gamed to perfection
Airborne
Assault: Red Devils over Arnhem
http://www.airborneassault.com/
Developer: Panther Games http://www.panthergames.com/
Publisher: Battlefront.com http://www.battlefront.com/
Operation
Market Garden, specifically 1st Airborne Divisions participation
in the action immortalised in the book and movie A Bridge Too Far,
is one of the most wargamed battles of WW2.
So
when the Australian company Panther Games released Airborne Assault
they were entering quite a crowded field. Panther Games has already
had some critical success in the computer wargaming industry with
the much-accredited Fire Brigade, released in 1988.
Airborne
Assault recreates the period that 1st Airborne landed and then held
on to their end of the Arnhem Bridge. Players control platoon and
company groups which can be commanded within Arnhem and its surrounds
throughout a range of scenarios or a campaign to recreate the entirety
of the paratroopers tenacious stand.
Airborne
Assault is a real-time wargame with units represented as icons with
either standard NATO symbols or unit silhouettes.
The
games visual and aural presentation is quite good for this
genre and sound effects support each engagement and are dependant
on the type of unit involved from small-arms fire as two
infantry formations clash through to the high screech of a Nebelwerfer
battery pounding the positions of the paras.
The
graphics are crisp and the game utilises easy-to-read icons, while
the map looks very good until it is zoomed all the way in. The games
interface is simple but still provides ample control and visual
feedback.
Each
counter can provide a large amount of information about the status
of the unit and side menus add to the depth of information by including
casualty and logistic states for the selected organisation. Players
can give orders to all sub-unit headquarter elements, which then
plot the final position and route for each of their call signs.
Players
can embark on a single player game as either the Germans or the
Allies against a very strong and responsive AI that makes changing
history extremely difficult. A multi-player option for playing via
LAN and Internet is also available.
Airborne
Assault has a command function, which while deceptively simple,
provides players a variable selection of orders including ROF, aggression,
formation and acceptable casualty rates.
| COMPETITION |
| The
Gamesman has one copy of Airborne Assault to give away |
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Entries
should be e-mailed to ADFgamesmen@telstra.com
with the name of the game in the subject line. Please,
only one entry per person; subsequent entries will be
discarded.
Include your full name and mailing address in the e-mail
or your entry wont be accepted.
Entries close November 20, 2002
Congratulations
to our recent winners: Pte Tony Brown, Tasmania (Uncommon
Valor); and WO2 Anthony Berne, RAAF Base Edinburgh (BCT
Commander).
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Airborne
Assault is at first glance a basic wargame. A simple point and click
interface covers the numerous options and command flexibility that
the game provides. After studying the game manual and playing Airborne
Assault for a short period it becomes obvious that it is a highly
detailed and accurate recreation of the operations around Arnhem.
The deeper a player studies the gameplay, rules and information
provided in the game the more drawn into it they should become.
A feature in this immersion is a superb 250-page manual that is
not often seen in modern releases.
Airborne
Assaults subtle command and control, its realistic reaction
by units to orders such as moving to FUPs before assaulting and
a wealth of information on the units and the commanders involved
on both sides of the battle make for fascinating play.
Airborne
Assault is an engrossing wargame that should keep players busy for
hours trying to change history and hold on to the bridge long enough
to get the lead elements of XXX Corps over the bridge. It is great
to see an Australian company get it so right. One can only hope
that they will not wait another 14 years to release their next game.
Panther
Games has recently released patch and development tools for Airborne
Assault that allows players to embark on a non-historical Nijmegen
Bridge campaign and use other game maps to develop different scenarios.
Airborne
Assault is only available from the publishers web site for
US$40 and requires a Celeron 500Mhz with 128MB Ram, 16MB Video Card
and 600MB of hard-drive space for optimum play. Thanks to MAJ Marty
McKone for his assistance with this review.
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