Part Task Training

Part Task Training

Part Task Training supports the training of a specific occupational skill-set or procedures. Through the use of interactive virtual environments students are presented with scenarios that require them to observe and react with appropriate procedures.


ADC Simulation Products Supporting Part Task Training

VBS3 provides an immersive 3D world for individual training. It uses typical gaming controls (joysticks, steering wheels etc) that most students are familiar with and contains a large library of accurately modelled military equipment. The included SQF scripting language can be used to trigger and control events as students progress through the virtual environment. The simulation can be paused to allow time for discussion of teaching points.

  • Virtual Battle Space  screen capture
  • Virtual Battle Space  screen capture
  • Simulation exercise shows Virtual Battle Space in use at ADC

Faceshift is software that maps the facial expressions of a role player to a computer generated avatar in real time. This allows a Subject Matter Expert to role play a variety of characters. The software can be used to generate video content or support real-time role play. Through our Avatar Augmented Role Play project the ADC Simulation Centre is working to bring live role play into virtual environments.

  • face shift screen capture

Papers

Look 'Ma, No Hands: Part Task Training of Perceptual-Cognitive Skills to Accelerate Psychomotor Expertise Peter J. Fadde Southern Illinois University, Carbondale, Illinois

Transfer between training of part tasks in complex skill training J.J.M. Roessingh*, A.M.L. Kappers** and J.J. Koenderink** - *National Aerospace Laboratory NLR, **Helmholtz Institute, Utrecht

Virtual World Users Evaluated According to Environment Design, Task Based and Affective Attention Measures Breen Sweeney and Anne Adams - The Open University, published by the British Computer Society 2009

Simulating Civilians for Military Training: A Canadian Perspective Jérôme Levesque*, François Cazzolato*, Robin Harrap** - Defence R & D Canada, Centre for Operational Research and Analysis*, Queen’s University Kingston, Ontario**

Realtime Performance-Based Facial Avatars for Immersive Gameplay Mark Pauly - School of Computer and Communication Sciences, Computer Graphics and Geometry Laboratory, École Polytechnique Fédérale de Lausanne

Dynamic 3D Avatar Creation from Hand-held Video Input Alexandru Eugen Ichim, Sofien Bouaziz, Mark Pauly - School of Computer and Communication Sciences, Computer Graphics and Geometry Laboratory, École Polytechnique Fédérale de Lausanne

Automatic Rigging and Animation of 3D Characters Ilya Baran, Jovan Popovic - Computer Science and Artificial Intelligence Laboratory, Massachusetts Institute of Technology

Videos


  • VBS2 Demonstration
    VBS2 Demonstration
  • Bohemia Interactive Simulations I/ITSEC 2014 Booth Video
    Bohemia Interactive Simulations I/ITSEC
  • SimCentric FiST for VBS3
    SimCentric FiST for VBS3
  • SimCentric (crowd & traffic) Ambience for VBS3
    SimCentric crowd & traffic Ambience for VBS3
  • Virtual Human Toolkit 
    Virtual Human Toolkit 
  • Faceshift
    Faceshift
  • Dynamic 3D Avatar Creation
    Dynamic 3D Avatar Creation

Links

http://www.bisimulations.com - Bohemia Interactive, makers of VBS

http://www.faceshift.com/showcase/ - Various projects that utilise Faceshift

USC ICT Virtual Human Toolkit - University of Southern California Institute for Creative Technologies.

Dismounted Interactive Counter-IED Environment for Training (DICE-T) - University of Southern California Institute for Creative Technologies.

Contact us to explore your simulation options.

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