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Joint Capabilities Group

ADF Warfare Training Centre

Australian Defence College Simulation Centre

Part Task Training

Part Task Training supports the training of a specific occupational skill-set or procedures. Through the use of interactive virtual environments students are presented with scenarios that require them to observe and react with appropriate procedures.

ADC Simulation Products Supporting Part Task Training

VBS3 provides an immersive 3D world for individual training. It uses typical gaming controls (joysticks, steering wheels etc) that most students are familiar with and contains a large library of accurately modelled military equipment. The included SQF scripting language can be used to trigger and control events as students progress through the virtual environment. The simulation can be paused to allow time for discussion of teaching points.

Virtual Battlespace Screen Capture Virtual Battlespace Screen Capture Virtual Battlespace Screen Capture


Faceware is software that maps the facial expressions of a role player to a computer generated avatar in real time. This allows a Subject Matter Expert to role play a variety of characters. The software can be used to generate video content or support real-time role play. Through our Avatar Augmented Role Play project the ADC Simulation Centre is working to bring live role play into virtual environments.

Faceware Screen Capture

Papers

Look 'Ma, No Hands: Part Task Training of Perceptual-Cognitive Skills to Accelerate Psychomotor Expertise; Peter J. Fadde; Southern Illinois University, Carbondale, Illinois

Transfer between training of part tasks in complex skill training; J.J.M. Roessingh*, A.M.L. Kappers** and J.J. Koenderink**; National Aerospace Laboratory NLR, **Helmholtz Institute, Utrecht

Virtual World Users Evaluated According to Environment Design, Task Based and Affective Attention Measures; Breen Sweeney and Anne Adams; The Open University, published by the British Computer Society 2009

Simulating Civilians for Military Training: A Canadian Perspective; Jérôme Levesque*, François Cazzolato*, Robin Harrap**; Defence R&D Canada, Centre for Operational Research and Analysis*, Queen’s University Kingston, Ontario**

Realtime Performance-Based Facial Avatars for Immersive Gameplay; Mark Pauly; School of Computer and Communication Sciences, Computer Graphics and Geometry Laboratory, École Polytechnique Fédérale de Lausanne

Dynamic 3D Avatar Creation from Hand-held Video Input; Alexandru Eugen Ichim, Sofien Bouaziz, Mark Pauly; School of Computer and Communication Sciences, Computer Graphics and Geometry Laboratory, École Polytechnique Fédérale de Lausanne

Automatic Rigging and Animation of 3D Characters; Ilya Baran, Jovan Popovic; Computer Science and Artificial Intelligence Laboratory, Massachusetts Institute of Technology


Videos

VBS2 Demonstration Video
VBS2 Demonstration Video
Bohemia Interactive Simulations I/ITSEC 2014
Bohemia Interactive Simulations I/ITSEC 2014
SimCentric VBS3Fires
SimCentric VBS3Fires










SimCentric crowd & traffic Ambience for VBS3
SimCentric crowd & traffic Ambience for VBS3
Virtual Human Toolkit
Virtual Human Toolkit
Faceware
Faceware










Dynamic 3D Avatar Creation
Dynamic 3D Avatar Creation












Links

http://www.bisimulations.com - Bohemia Interactive, makers of VBS

http://facewaretech.com - Various projects that utilise Faceware

USC ICT Virtual Human Toolkit - University of Southern California Institute for Creative Technologies

Dismounted Interactive Counter-IED Environment for Training (DICE-T) - University of Southern California Institute for Creative Technologies